Sentinel's Remnants

Region: Frigid Caps Pop Count: 18 / 18 Rulers: Elisho

General Information

General
Stability: Stable
Stability Gain Chance: 30%
Stability Loss Chance: 28%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 2
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 1818 / 6000
Money Income: 657
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 30%
Territory: 12 / 18
Roads: 10 / 14
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 1
River 0
Desert 0
Tundra 7
Marsh 0
Hazardous Land 0
Shallow Water 4
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: City State
Succession Type: Inherited
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Cooperative
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Restricted
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: Oppressive
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Remnants of Athabasca Loyal 0% 0% 10% Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 None Neutral None Unknown
2 Mehravan Friendly Military Alliance Hidden
3 Remnants of the Watch Neutral Defensive Pact Hidden
4 Tirakhun Sunrise Friendly Defensive Pact Hidden
5 Yashmar Neutral Defensive Pact Hidden

War

War Modifiers

Land Attack Modifier: -2
Land Defense Modifier: -2
Naval Attack Modifier: -2
Naval Defense Modifier: -2
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 19 19 0 3 / 25
Wood 3 3 0 8 / 20
Stone 15 13 2 4 / 20
Mounts 2 0 2 7 / 20
Research 6 0 6 0 / 0
Magic 11 1 10 12 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 7 6 1 5 / 10
Iron 2 0 2 4 / 10

Jobs

Working Pops: 18/18

Job Assigned Pops Upkeep Production
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 2
administration: 1
Fisherman 4 food: 4
Harvester 1 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
iron: 1
Miner 5 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 6 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Ancient Fort

Type: fort

Cost: stone: 5
wood: 3

Modifiers: stone_consumption: 1

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze


Cities

City Slots: 2

Metropolis

Name: El'Shiano

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Revan

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: magic

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Legendary Artifact 2 22 / 26 Continueing Quest from ai, should be on google sheets still
Religion Bonus 1 8 / 24 Continueing Quest from ai, should be on google sheets still

Modifiers

Field Value Duration Source
administration 1.0 -1 Age of Wonder https://discord.com/channels/1188889187018088488/1265744219964965049/1382811975108530257
city_slots 1.0 -1 Age of Wonder https://discord.com/channels/1188889187018088488/1265744219964965049/1382811975108530257