Sentinel's Remnants

Region: Frigid Caps Pop Count: 15 / 16 Rulers: Elisho

General Information

General
Stability: United
Stability Gain Chance: 20%
Stability Loss Chance: 79%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 4
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 375 / 6000
Money Income: 225
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: (C) Shattered Dominion
Temperament: Player

Administration & Holdings

Administration
Administration: 1
Territory: 12 / 13
Roads: 10 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 1
River 0
Desert 0
Tundra 7
Marsh 0
Hazardous Land 0
Shallow Water 4
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: City State
Succession Type: Inherited
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Cooperative
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Restricted
Mercenary Law: Mercenary Military
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Remnants of Athabasca Loyal 10% 0% 20% magic: 2
mounts: 2
Neutral

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Tirakhun Red Unfriendly None Unknown
2 Mehravan Friendly Military Alliance Neutral
3 Remnants of the Watch Neutral Defensive Pact Neutral

War

War Modifiers

Land Attack Modifier: -2
Land Defense Modifier: -2
Naval Attack Modifier: -2
Naval Defense Modifier: -2
Mercenary Land Attack Modifier: 1
Mercenary Land Defense Modifier: 1
Mercenary Naval Attack Modifier: 1
Mercenary Naval Defense Modifier: 1

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 19 15 4 2 / 25
Wood 9 3 6 3 / 20
Stone 15 7 8 4 / 20
Mounts 2 0 2 0 / 20
Research 3 0 3 0 / 0
Magic 6 1 5 0 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 3 0 0 / 10
Iron 0 0 0 0 / 0

Jobs

Working Pops: 15/15

Job Assigned Pops Upkeep Production
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 2
administration: 1
Fisherman 4 food: 4
stability_loss_chance: 0.02
Harvester 3 stone: 0
wood: 3
stability_loss_chance: 0.02
Hunter 0 food: 2
stability_loss_chance: 0.02
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
Miner 5 wood: 0
stone: 3
stability_loss_chance: 0.02
Mystic 0 magic: 1
Researcher 3 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Ancient Fort

Type: fort

Cost: stone: 5
wood: 3

Modifiers: stone_consumption: 1

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze


Cities

City Slots: 1

Metropolis

Name: El'Shiano

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Legendary Artifact 2 8 / 26 Continueing Quest from ai, should be on google sheets still
Religion Bonus 1 4 / 24 Continueing Quest from ai, should be on google sheets still

Modifiers

Field Value Duration Source
Food 3.0 1 https://discord.com/channels/1188889187018088488/1188894981214175283/1374243241100185660